火锅三国

Latest Version: Publish Date: Developer:
1.0.0 2021-05-19 SLGame

The description of 火锅三国

這是我們開發的一款單機向SLG,
借鑒和學習了《三國志》、《霸王的大陸》系列,
內容豐富耐玩,上手後極易沉迷,
遊戲沒有大額付費,就算不付費也可以愉快的玩幾十個小時。
但由於難度較高,強烈不建議新手上來就挑戰困難難度。

【遊戲特點】
豐富的戰鬥陣形和技能,
在戰斗場景中山河、湖泊、城關等不同地形上有變化多端的戰術組合,
加上天氣系統對戰局的影響,使得戰場玩法極具特色。

根據面對敵人的情況不同,
不同戰術可以形成各自的打法流派,
常見的如搶城速攻流、近戰突擊流,單挑控制流、遠射連珠流等等。

數十萬字原創遊戲文本,全部源自製作團隊對相關史料的分析提煉,
各種武將列傳、軼事;各地的背景介紹,皆有可靠的依據出處。
玩家玩遊戲的同時能感受到那個時代的文化氣息、社會風貌,
從更豐富的層面帶玩家領略濃厚的歷史人文精神。

【匡扶漢室集中營】
Facebook粉絲頁:三國志天下布武
QQ群:791429476
wechat:sky5303leon

【為什麼選擇開發這款遊戲】
我從小便沉迷於《霸王的大陸》和光榮的《三國志》,
但市面上很難找到類似玩法的手機遊戲。
於是我做了一個,只是沒想到,這個歷程是如此的艱難。

我常常跟同是做這類產品的朋友浪子交流,他說《漢末霸業》一路走來,一樣殊為不易,在這個年代想要有自己的堅持,必須付出相當的代價。

經常有朋友問我,“為什麼不去做別的更賺錢的遊戲?”
的確,我們的這款遊戲不怎麼賺錢,
不充值都可以玩的很開心,充個幾十能嗨皮幾個月。

朋友的這個問題,是對我的靈魂拷問。
因為我的年紀已經不小了,拖家帶口的,這個問題必須正視。
但朋友說的“那種賺錢的遊戲”,我不喜歡。

朋友不理解我對這種遊戲的感情。
在那個網吧還只有局域網的年代,
這個品類的遊戲伴著我度過了無數個日日夜夜。
為了統一全國殫精竭慮,以至於茶飯不思、夙夜難眠。
那時的我,是沉浸的,是幸福的。
而現在,我有機會能利用我的專業技能把這種感受發揚光大。
把我自己對這種遊戲的理解傾注到產品之中,
置於更大的平台之上,
讓更多跟我同樣喜歡這類游戲的玩家體會到這種快樂,
這是一種使命,一種榮譽。

能做這個遊戲,是我人生中最幸福的事情。
我還有很多關於它的想法,已經在心頭縈繞多年,
我想要呈現的,還遠不止之前大家曾看到的。
如果能賺錢,我會把這個遊戲一直做下去。
如果賺不到,我就先去做點別的,用賺來的錢把這個遊戲繼續做下去。

逝水東流,青山依舊,是非成敗,任人評說。
我素未謀面的朋友們,祝你們玩得開心。

——遊戲製作人:奶牛
This is a stand-alone SLG developed by us,
Borrowing and learning from the "Three Kingdoms" and "Overlord's Continent" series,
Rich in content and playable, easy to indulge after getting started,
There is no big payment for the game, even if you don’t pay, you can play for dozens of hours happily.
However, due to the high degree of difficulty, it is strongly not recommended to challenge the difficult difficulty for novices.

[Game Features]
Rich battle formations and skills,
In the battle scene, there are various tactical combinations on different terrains such as mountains, rivers, lakes, and cities.
Coupled with the influence of the weather system on the battle situation, the battlefield gameplay is very unique.

Depending on the situation facing the enemy,
Different tactics can form their own styles of play,
The common ones are the rapid attack flow of the city, the melee assault flow, the heads-up control flow, the long shot continuous flow and so on.

Hundreds of thousands of original game texts are all derived from the analysis and extraction of relevant historical materials by the production team.
Biographies and anecdotes of various generals; background introductions from various places have reliable sources.
Players can feel the cultural atmosphere and social outlook of that era while playing games.
From a richer level, players will appreciate the strong historical and humanistic spirit.

[Kuangfu Han room concentration camp]
Facebook fan page: Three Kingdoms
QQ group: 791429476
wechat: sky5303leon

[Why choose to develop this game]
I have been obsessed with "Overlord's Continent" and the glorious "Three Kingdoms" since I was young,
But it is difficult to find mobile games with similar gameplay on the market.
So I made one, but I didn't expect it to be so difficult.

I often communicate with the prodigal son who is also a friend of this type of product. He said that "The End of Han Dynasty" has been very difficult along the way. In this era, if you want to have your own persistence, you must pay a considerable price.

Friends often ask me, "Why don't you do other more profitable games?"
Indeed, our game is not very profitable,
You can play very happily without recharging, and you can enjoy it for a few months.

My friend’s question is to torture my soul.
Because I am not young anymore, this issue must be addressed squarely.
But I don't like the "that kind of money-making game" my friend said.

Friends do not understand my feelings for this game.
In the era when Internet cafes only had local area networks,
Games in this category have accompanied me through countless days and nights.
In order to reunify the country, I have been exhausted, so that I don't think about tea and rice, and I can't sleep at night.
At that time, I was immersed and happy.
And now, I have the opportunity to use my professional skills to carry forward this feeling.
Pour my own understanding of this game into the product,
Placed on a larger platform,
Let more players who like this game like me experience this joy,
This is a mission, an honor.

Being able to play this game is the happiest thing in my life.
I still have many thoughts about it, which have been haunting my heart for many years,
What I want to present is far more than what you have seen before.
If I can make money, I will keep doing this game.
If I can't make any money, I will do something else first and use the money I earn to continue the game.

As the water flows eastward, the green hills are still there, success or failure is left to judge.
Friends I have never met, I wish you all have fun.

——Game Producer: Cow


What's new of 火锅三国

【新增和調整】

1、加入交互型玩法:“黃巾之亂”,活動將在3月18日上午10點開啟。
“黃巾之亂”預計持續4天,玩家可用自建武將和其他玩家同場競技。
通過“黃巾之亂”,可以獲得提升自建武將屬性下限的道具(最多到75點)、坐騎等。

2、開放坐騎相關功能,玩家可以在君主--坐騎中授予和沒收坐騎。
積極參與“黃巾之亂”活動即可得到永久坐騎。在後面的版本中,我們會陸續開放更多坐騎。

3、商城中新增了貨幣“金玉”,可用它購買功能、寶物、兌換玉符組等商品。移除了直接購買上述商品的功能。累積充值30元獲得“意外收穫永久免玉符跳廣告”功能調整為累積消費30金玉,已獲得該功能的玩家不受影響。

4、更新後,單個自建武將累積花費達到150玉符或者375禮券後即封頂,再對其調整技能或陣形,不會有額外消耗了。

5、為帳號綁定道具、永久寶物增加了“紅色”角標,使其更容易被區分:此為所有劇本通用的道具或寶物。
Category: Requirements:
Strategy 5.1 and up
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